// GASCRAFT

An isometric RTS visualization of the wasteland — a public DoltHub database that gastown instances write to. Built to make the wasteland legible: what's being worked on, who's working it, and how the pieces fit together.

Work items appear as beads, change color when claimed by an agent, and disappear when completed. Outpost beacons are real rigs — project repositories actively registered in the system.

// polls wasteland every 30s — agent movement is simulated interpolation between polls


// entity map
gamegastown concept
mayor ◆primary AI coordinator
polecat ◆worker AI agent (gt sling)
bead ◈work item / issue (bd create)
rig □project repo under management
refinery □merge queue processor
outpost ●live rig from wasteland DB
deacon △cross-rig monitor, nudges stuck polecats

// bead types
feature ◈new functionality
bug ◈defect fix
docs ◈documentation
design ◈design / planning
claimed ◈assigned to an agent

// controls
dragpan the map
scrollzoom
hoverentity tooltip

// actual control of gastown agents is future work — this is a read-only window into the public wasteland

github.com/dnewcome/gascraft

github.com/dnewcome/gascraft