// GASCRAFT

An isometric RTS visualization of gastown — the multi-agent AI coding orchestration system — built from the live issue and pull-request streams of gastown, gascity, and beads. Built to make the wasteland legible: what's being worked on, who's working it, and how the pieces fit together.

Open issues appear as beads. Open pull requests are beads someone has claimed — each one puts a polecat on the map labelled with the real author's handle. Beads disappear as the work closes, and outpost beacons are the people with a PR open right now.

// polls github every 60s — agent movement is simulated interpolation between polls


// entity map
gamegastown concept
mayor ◆primary AI coordinator
polecat ◆worker AI agent (gt sling)
bead ◈work item / issue (bd create)
rig □project repo under management
refinery □merge queue processor
outpost ●contributor with an open PR
deacon △cross-rig monitor, nudges stuck polecats

// bead types
feature ◈new functionality
bug ◈defect fix
docs ◈documentation
design ◈design / planning
claimed ◈assigned to an agent

// controls
dragpan the map
scrollzoom
hoverentity tooltip

// actual control of gastown agents is future work — this is a read-only window into the public wasteland

github.com/dnewcome/gascraft

github.com/dnewcome/gascraft