An isometric RTS visualization of the wasteland — a public DoltHub database that gastown instances write to. Built to make the wasteland legible: what's being worked on, who's working it, and how the pieces fit together.
Work items appear as beads, change color when claimed by an agent, and disappear when completed. Outpost beacons are real rigs — project repositories actively registered in the system.
// polls wasteland every 30s — agent movement is simulated interpolation between polls
| game | gastown concept |
|---|---|
| mayor ◆ | primary AI coordinator |
| polecat ◆ | worker AI agent (gt sling) |
| bead ◈ | work item / issue (bd create) |
| rig □ | project repo under management |
| refinery □ | merge queue processor |
| outpost ● | live rig from wasteland DB |
| deacon △ | cross-rig monitor, nudges stuck polecats |
| feature ◈ | new functionality |
| bug ◈ | defect fix |
| docs ◈ | documentation |
| design ◈ | design / planning |
| claimed ◈ | assigned to an agent |
| drag | pan the map |
| scroll | zoom |
| hover | entity tooltip |
// actual control of gastown agents is future work — this is a read-only window into the public wasteland